DL
Selected systems

Projects where architecture meets a real constraint

A focused selection spanning serverless AI, local-first speech systems and real-time product architecture. Commercial work remains summarized in the resume where client confidentiality requires it.

01Serverless AI

SchoolAI

An education platform with a .NET 8 serverless backend, asynchronous AI jobs via SQS FIFO and worker Lambdas, WebSocket updates, Cognito authentication and Amazon Bedrock inference.

.NET 8AWS LambdaBedrockSQSReact
02Open source / Speech AI

KaigiAI

A multilingual meeting assistant built with Rust and Tauri, combining whisper.cpp speech recognition, local and cloud LLM providers, context-aware translation and real-world meeting validation.

RustTauri v2whisper.cppllama.cppReact
03Real-time web system

Orionyx Online

A browser-based space MMO strategy game with configurable universes, progression, fleets, combat, alliances and administration tooling across a React, Node.js, PostgreSQL and Redis architecture.

ReactTypeScriptNode.jsPostgreSQLSocket.IO
Open product Private source
04Unity / Interactive

Hollow Way

A Unity 6 Android puzzle game built as a complete interactive product: deterministic gameplay systems, URP visuals, Figma-to-Unity UI, localization, monetization boundaries and mobile release constraints.

Unity 6C#URPAndroidFigma
Read case study Private source